![]() The Animus 3.0's map system was revamped to enable fast travel to any designated point, such as tunnel entrances, ports or captured forts. Even simply running on rooftops would reveal more than walking on the ground, due to the higher elevation. The higher the viewpoint where the ancestor was, the more information would be revealed around them. ![]() While reliving the memories of Haytham Kenway and Ratonhnhaké:ton, Desmond could still use view points to uncover parts of the map, but walking through the city could reveal locations as well. The map also displayed the Templar influence across Constantinople as well as the status of the Assassin Dens. In the Animus 2.03, the appearance of the map was similar to the map of Animus 1.28 and 2.0 with the same icons just like the previous Animus 2.01, with some minor differences. There was also an option to change the view of the map to show the division of districts, the percentage of renovations completed in each district, and the Borgia influence. These included unique icons for the four guilds-the Assassins', the Courtesan's, the Mercenaries' and the Thieves'-as well as the Borgia towers and repressed memories of Cristina Vespucci. ![]() In Rome, along with the previous symbols, several new ones had been added. This newer version of the Animus also featured a white and red color scheme, instead of the blue and white scheme of the Animus 1.28 Animus 2.01 While viewing the memories of Ezio Auditore in the Animus 2.0, symbols were displayed to mark key memories, side events such as races or courier assignments, shops like art merchants, doctors, blacksmiths, Tailors, and travel booths, as well as hidden Treasure chest and Assassin Tombs.
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